﻿using Styx.TreeSharp;


namespace MIBHunter
{
    public partial class Classname
    {
        #region MarksmanshipRotation

        private Composite MarksmanshipRotation()
        {
            return new PrioritySelector(
                //Heal Rotation Here
                SetAutoAttack()
                );
        }

        #endregion
    }
}